#include "TFGameTurn.h"

/*
TFGameTurn::TFGameTurn(TFGameMove myMove, int points, int playerTurn)
{	
	move = myMove;
	actionPoints = points;
	turn = playerTurn;
}
*/

TFGameTurn::TFGameTurn()
{
	possibleMoves = new TFGameMoveList();
	currentMove = new TFGameMove(0, 0, 0, 0);
	turn = BLUE_PLAYER;
	actionPoints = 6;
}


TFGameTurn::TFGameTurn(TFGameMove *myMove, int points, TF_PLAYERS playerTurn)
{
	currentMove = myMove;
	actionPoints = points;
	turn = playerTurn;
}


TFGameTurn::~TFGameTurn()
{
	//destructor
}

/*
HRESULT TFGameTurn::GetMoves(TFGameMove &oList)
{
	// do someing
}
*/

